
Bug Killer
Bug Killer was an educational game prototype designed to be used by pest control companies train new employees and was the final group project of my game engine development class. In addition to directing the overall architecture of the custom game engine, my primary responsibilities were developing the graphics, resource loading, and debugging subsystems.
Technologies used:
- C++
- Direct3D 11
- Bullet Physics
- DirectXTK
- FMOD
- RapidJSON
- Blender