Geoworld was developed in partnership between the Department of Computing and Information Sciences and the Department of Geology at Kansas State University as the final group project for my foundations of game design class. In total 19 people worked on the game directly. In order to split up the work, we divided into separate teams responsible for each era to be covered by the game. My group was responsible for covering the Precambrian era, which is labeled as “Phase 1” in the game. The idea was to eventually flesh out a story to explain the individual eras and provide information about the creatures that existed during each one.
- HTML5 Canvas
- ↑←↓→ to move
- Space to jump and double jump
- Hold Space to swim up when under water (on phases other than phase 2)
- Click off the game to re-enable scrolling the page
View source code on GitHub